Alpha Patch 3.18.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8303607.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Physicalized Cargo Refactor
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations
Greycat PTV Race Track
New Rivers
Known Issues
Mercenary – Hostile NPCs – infinitely spawning in UGFs and Derelict Outposts
Helmets – Fieldsbury Dark Bear Helmet – the bear helmet has an eyeball misplaced
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
Load / Location – More than one player can load into a habitat bed at the same time
Transit – Elevators and Trams are “Jittery” during transit of Player Character
Derelict – Missing Salvage Wrecks
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
Stanton – Interactions – Terminals are not responsive and some are not resetting
Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
Vulture pitches down in atmosphere when locking pitch/yaw
The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
Multiple Locations – Actor Feature / UI – Medical – Player unable to heal injuries in med bed
Feature Updates
Locations
Racetrack asset and lighting polish pass
Ships and Vehicles
Ground Vehicle Speed Changes
We have done a pass on ground vehicle speeds with some gaining and some losing max speeds. Cyclone-RC – 35>38, Cyclone-RN – 32>35, Cyclone – 32>34, Ursa Rover – 25>29, Ballista – 27>25, Nova – 30>25, Mule – 45>32, ROC – 35>32, ROC-DS – 35>28, PTV – 24>20.
Core Tech
Additional Gen12 3.18.0 VFX Optimizations
Bug Fixes
Fixed – Crash Recovery / LTP – Crash recovery stores ship in an “Unknown” state, requiring a claim
Fixed – Personal Inventory – Equipment slots – Equip item port / slot is located at the feet of the player for under suit, armor and related attachments in inventory
Fixed – Multivehicle – Vehicle Feature – Soft Death – Self Destruct should not function after soft death
Fixed – Locations / Interactables – UGF decoration panels allow for player interaction and can force the player to interact with it, pulling them out of whatever action they are in
Fixed – Ensure that items created by the salvage filler station are legally owned by the same person that owns the ship.
Fixed – VehicleHullScraping / Ships / Vehicles / UI – Multiple Buttons on the Filler Station Panels UI are not visible
Fixed – Ships – Ship Features – Audio / SFX – The Corsair is missing nearly all of its audio
Fixed – When attempting to buy Max Cargo of Waste or Scrap to a Drake Cutlass Black or Drake Caterpillar – there’s a chance the commodity kiosk will get stuck on “processing transaction”
Fixed – Outposts – Art / Collision / Locations – Airlock doors have no collision from the outside
Fixed – Derelict Colonial Outposts – Locations / Art – ReplaceMe textures are present on some outpost modules
Fixed – Grim Hex – Design / Locations – The doors leading into the technotic shop do not open
Fixed – Greycat Multitool / RMC Canister – Issues with RMC Canister reload behavior
Fixed – VFX – Damage Maps – Damage maps on mineables are not working
Fixed – Can’t eject 2nd salvaged recycled material composite in the Reclaimer
Fixed – Vehicles / Ship to Ship Refuel – There is no payment transaction at the end of the refuelling process
Fixed – Vehicles / SFX – SFX are missing while ship hull scraping beams are actively scraping
Fixed – Hull Scraping – Vehicles / Ships – Some parts of the Hercules Starlifter do not yield any RMC
Fixed – Prison – Art / Graphics / Locations – ReplaceMe textures can be seen on the walls around kiosk area of the worker mine entrance
Fixed – Kareah – Art / Graphics / Locations – intense distorted reflections can be seen on login screens at security outpost kareah
Fixed – Whistler’s Crypt – Design/Locations – Reinforcement Cutlass can spawn twice
Fixed – Racing – ArcCorp Track – Art / Graphics / Locations – Some building assets are being spawned near the racetrack floating in the sky and rotated 90 degrees
Fixed – Yela – Miner’s Lament – Locations / Lighting / Graphics – Shadows cast by the Sun can be observed rendering / popping in at too close a distance while navigating around the Yela racetrack location
Fixed – Time Trials – Mission / Location – Icebreaker – Euterpe – Checkpoint 15 triggers then 17 shows
Technical
Fixed 4 Client Crashes
Fixed 5 Server Crashes
Fixed Multiple GPU crashes