Alpha Patch 3.16.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.16.0-PTU.7900798.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Gravlev Rework
Known Issues
Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA
There are multiple doors offering only close options, preventing exterior doors being opened
Ships can explode after players exit them
UI may become glitchy at random intervals
Cannot Repair, Refuel, Restock at LEOs
Medical bed not healing injury
Character’s head, mobiGlas, and other equipment are missing after being released from Klescher
Bounty hunter mission may stall indefinitely if leaving the area before it updates on a slow server
EZHabs in Everus Harbor have no atmosphere and will asphyxiate players with no suitd
Bed logging on a moon or planet – ship falls through surface
There is a high chance selling commodities at admin kiosks will fail
Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside
The Emergency Elevators do not send a valid player to the hospital once the Admit Patients UI has been activated, remains stuck on “Checking Availability”
Quantum Traveling towards a party member can cause the player to fly into the planet
After trying on clothing in a store, all equipped items are permanently deleted from the inventory
Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
Weapon will not holster
Feature Updates
Gameplay
Gravlev Rework
Gravlev for hovering vehicles (Nox, Dragonfly, ect.) has been heavily revamped and upgraded to improve the feel of driving along with greatly improved general stability and less glitchiness, and and should greatly improve the general experience of driving all around on hover bikes. This includes major updates to the physics model of the bikes, general stability improvements (i.e. not losing control), added turning, banking, and tilting around, and much faster speeds on bikes. Players can now height adjust how far above the surface they are by holding space to go up or CTRL to go down. Doing this will make hovering vehicles that are closer to the ground go faster with more risk of collision and vehicles higher above the ground slower but with less risk of colliding with ground objects. We’ve added better powered on and off behavior for gravlev vehicles along with improved dismounting behaviors. Falling from great heights no longer should destroy your bike.
Bug Fixes
Character Customization should now save changes in the PU when editing appearance
Players should now be able to use ‘Store’ to put Gem Shards or harvestables into their Personal Inventory
MFDs should no longer be difficult to interact with due to overriding Inner Thought prompts
Items should no longer get in a bad state and highlight as grey instead of green and be unable to update the character loadout and go missing upon logout/login with affected grey highlighted items
Minable Rocks should no longer have a small hit box which caused the mining UI to have a hard time tracking the progress of the mining process
Players should no longer have the potential to fall through the surface of whatever they’re lying on after being revived out of a downed state
Capacity UI on equipped armor should no longer appear to be over 100% despite there being not enough items to break capacity
Fixed an issue that was causing the main elevators in Grim HEX to duplicate and overlap
Fixed an issue causing group bounties to not complete
Logging out in a ship bed or crashing, logging in/crash recovery should no longer fail w/ Error 20018, or spawn the ship/player at Stanton star, or return to menu without an error
Game should no longer crash after looting an NPC crew member corpse in “Investigate Missing Crew”
A Ships Volatile Cargo should no longer suddenly become Critically Unstable
The Mining UI should no longer scan deposits every time the Mining Laser is Activated/Deactivated
Quantum Traveling towards a party member should no longer cause the player to fly into the planet
Moving on hills, stairs, fences, low walls or props should no longer sometimes trip the player, or fling them into the air
Player 1 and 2 should no longer lose all control after player 1 attempts to loot player 2’s and incapacitated body while player 2 opens inventory
Fixed an issue that only allowed players to split one item from a stack at a time
Technical
Fixed 5 Client Crashes
Fixed 3 Server Crashes
Backend Service Crash Fix