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Star Citizen Alpha 3.16.0 PTU.7900798 Patch Notes

Posted on 9 December 2021

Alpha Patch 3.16.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.16.0-PTU.7900798.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: Yes

Long Term Persistence: Enabled

Pledge Copy: Disabled

Starting aUEC: 15,000,000

The current build is under NDA

Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

Gravlev Rework

Known Issues

Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA

There are multiple doors offering only close options, preventing exterior doors being opened

Ships can explode after players exit them

UI may become glitchy at random intervals

Cannot Repair, Refuel, Restock at LEOs

Medical bed not healing injury

Character’s head, mobiGlas, and other equipment are missing after being released from Klescher

Bounty hunter mission may stall indefinitely if leaving the area before it updates on a slow server

EZHabs in Everus Harbor have no atmosphere and will asphyxiate players with no suitd

Bed logging on a moon or planet – ship falls through surface

There is a high chance selling commodities at admin kiosks will fail

Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside

The Emergency Elevators do not send a valid player to the hospital once the Admit Patients UI has been activated, remains stuck on “Checking Availability”

Quantum Traveling towards a party member can cause the player to fly into the planet

After trying on clothing in a store, all equipped items are permanently deleted from the inventory

Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons

Weapon will not holster

Feature Updates

Gameplay

Gravlev Rework

Gravlev for hovering vehicles (Nox, Dragonfly, ect.) has been heavily revamped and upgraded to improve the feel of driving along with greatly improved general stability and less glitchiness, and and should greatly improve the general experience of driving all around on hover bikes. This includes major updates to the physics model of the bikes, general stability improvements (i.e. not losing control), added turning, banking, and tilting around, and much faster speeds on bikes. Players can now height adjust how far above the surface they are by holding space to go up or CTRL to go down. Doing this will make hovering vehicles that are closer to the ground go faster with more risk of collision and vehicles higher above the ground slower but with less risk of colliding with ground objects. We’ve added better powered on and off behavior for gravlev vehicles along with improved dismounting behaviors. Falling from great heights no longer should destroy your bike.

Bug Fixes

Character Customization should now save changes in the PU when editing appearance

Players should now be able to use ‘Store’ to put Gem Shards or harvestables into their Personal Inventory

MFDs should no longer be difficult to interact with due to overriding Inner Thought prompts

Items should no longer get in a bad state and highlight as grey instead of green and be unable to update the character loadout and go missing upon logout/login with affected grey highlighted items

Minable Rocks should no longer have a small hit box which caused the mining UI to have a hard time tracking the progress of the mining process

Players should no longer have the potential to fall through the surface of whatever they’re lying on after being revived out of a downed state

Capacity UI on equipped armor should no longer appear to be over 100% despite there being not enough items to break capacity

Fixed an issue that was causing the main elevators in Grim HEX to duplicate and overlap

Fixed an issue causing group bounties to not complete

Logging out in a ship bed or crashing, logging in/crash recovery should no longer fail w/ Error 20018, or spawn the ship/player at Stanton star, or return to menu without an error

Game should no longer crash after looting an NPC crew member corpse in “Investigate Missing Crew”

A Ships Volatile Cargo should no longer suddenly become Critically Unstable

The Mining UI should no longer scan deposits every time the Mining Laser is Activated/Deactivated

Quantum Traveling towards a party member should no longer cause the player to fly into the planet

Moving on hills, stairs, fences, low walls or props should no longer sometimes trip the player, or fling them into the air

Player 1 and 2 should no longer lose all control after player 1 attempts to loot player 2’s and incapacitated body while player 2 opens inventory

Fixed an issue that only allowed players to split one item from a stack at a time

Technical

Fixed 5 Client Crashes

Fixed 3 Server Crashes

Backend Service Crash Fix

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