Alpha Patch 3.18.0l has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-EPTU.8313558.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed.
New Character Repair tool is now active on the PTU website for testing. https://ptu.cloudimperiumgames.com/account/reset
Testing Focus
Physicalized Cargo Refactor
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations
Greycat PTV Race Track
New Rivers
Known Issues
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
External Inventory – Loot Boxes will Eventually Load Indefinitely
Load / Location – More than one player can load into a habitat bed at the same time
Transit – Elevators and Trams are “Jittery” during transit of Player Character
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
Feature Updates
Gameplay
Temporarily greatly Increased Reclaimer salvage laser performance (Temporary until Reclaimer has its full functionality)
Improved Chaff radius
Time Trials Polish
Core Tech
Further Network and Server Performance Optimizations
Bug Fixes
Fixed – Performance – Extreme Hitching near Interior Spaces
Fixed – [OST][CHAR RESET/REPAIR] ERROR Lobby Error (Code 40014) Connection to Session Host Failed after repairing
Fixed – Derelict Colonial Outposts – Multiple Locations / AI / Derelicts – More AI spawn than is intended
Fixed – UI – Commodity Kiosk – Commodity kiosks experience infinite load when selecting ship from dropdown menu
Fixed – UI – Item Shop Kiosk – Cursor rapidly alternates between two states
Fixed – Klescher Rehabilitation Facility – Personal Inventory / Mining Deposit Kiosk – Mining Deposit Kiosks in Klescher don’t detect harvestables in the player’s inventory
Fixed – Actor Feature / PES Ship Bed Logout – Actor state server / client mismatch after logging back into a ship bed
Fixed – Multiple Mission Types – Mission Content / UI – After abandoning a mission and accepting a share request from a party member the AI counter is not shown
Fixed – Corsair has no cargo grid at trade terminals
Fixed – Orison – Covalex – Locations / UI – Kiosk at Covalex has missing / broken elements in GUI
Fixed – Ship / ASOP Terminal – Soft Death – The player is able to store soft death ships and fully destroyed ships if they are on landing pads or in hangars
Fixed – Salvage / Vehicle Hull Scraping – Wreckage generated by an already salvaged ship on destruction regenerates its hull allowing it to be scraped a second time
Fixed – Multiweapon – Inventory / Weapons – AI – Looted weapons will not have a spread when fired
Fixed – FPS Weapons / Animation / Exploit – All under barrel attachments can be used to cancel weapon reload animations if done at the correct time reloads the weapon and allows it to fire without using ammo
Fixed – Replace Me Ball is in the center at the top of the server rack in SPK
Fixed – Locations – ArcCorp – Area 18 – Hospital – Empire Health Services hospital rooms have low or no survivable atmosphere
Fixed – Stanton – UI – Inventory – Inventory / Thumbnail – Preview Thumbnail in inventory looks oversaturated
Fixed – Arena Commander – Gamemode – Pirate swarm- Single player – Starting Single player pirate swarm will cause player to spawn in downed state, respawning character crashes the game
Fixed – Orison – Inspiration Park – Mission Content / Law System – Players will receive a crimestat for destroying the Greycat PTV vehicles around the mission area
Fixed – DRAKE Corsair – Ship Features – Audio / SFX – Using the crew elevator from the surface will trigger an audio loop
Technical
Fixed 8 Client Crashes
Fixed 10 Server Crashes (Including another Arena Commander Crash)