Star Citizen Patch 3.18.0o
Alpha Patch 3.18.0o has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-EPTU.8318232.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed. New Character Repair tool is now active on the PTU website for testing. https://ptu.cloudimperiumgames.com/account/reset
Testing Focus
Physicalized Cargo Refactor
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations
Greycat PTV Race Track
New Rivers
Known Issues
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
Repairing the Vulture does not visually fix the exterior of the arms until store and retrieve the ship
The Standard Mouse Cursor is Replaced with the “Pad Interact” Circle Cursor For Most Things
Players are sometimes unable to buy from display items or mannequins
Items appear not to be removed from the player’s inventory when they sell them or hand them in to a contraband kiosk
Location – Daymar / Whistler Crypt / Physic – Walking on hills near Whistler’s Crypt can potentially kill or wound the player
Inventory – Equipped gear can be lost when player dies in armistice zone
Scanning not showing advanced statistics and details
Vulture collision too fragile and explodes after colliding softly
Multilocation – Elevators – Elevator doors open mid-transit
Merlin will not undock from Constellation
Mercury Star Runner only loads 6 SCU of cargo
Stanton – Ships / Vehicles – Ship Features – Reclaimer has no rear Elevator interaction
Multivehicle – Stanton – Vehicle Feature – Hit box desync – Vehicles do not take damage when attacked at certain parts of its hull
External Inventory – Loot Boxes will Eventually Load Indefinitely
Transit – Elevators and Trams are “Jittery” during transit of Player Character
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
VARIANTS ONLY – Weapon / Weapon Feature – Multitool Variants display “HEALING” info regardless of attachments
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
CNOU Nomad / Inventory – Nomad has 1 micro SCU for inventory
Feature Updates
Ships and Vehicles
Retuned Reclaimer and Vulture’s thrusters, and added power to Vultures VTOLS
Core Tech
Made Further Server and Gen12 Performance Optimizations
Bug Fixes
Fixed – Mobiglas – VMA – Vehicles/UI – Misc – All vehicle tabs appear empty in VMA / Vehicle Loadout Manager
Fixed – Port Olisar – UI / Commodity Kiosk – Ships that are no longer retrievable are still being listed as an available option
Fixed – ASOP Terminal – Ships – Unable to claim any ship at ASOP terminal
Fixed – Prison – Shopping Kiosks – The Contraband and Commissary kiosk have a black screen before interacting
Fixed – Drake Vulture – Hull Scraping – Cannot eject salvaged SCU box in Vulture after storing and retrieving the vehicle with a blocked Filler Station
Fixed – Personal Inventory – Paints – Paint Cans cannot be relocated from the player’s local inventory to other types of storage
Fixed – Commodity Kiosk – UI – Scrolling down the list of commodities for sale prevents switching tab to view commodities to buy
Fixed – Shopping / Selling – UI / VehicleHullScraping – Hull Scraping Modules do not have a category in Shopping Kiosks across the PU
Fixed – Ore Sales Terminal – UI / Ships / Vehicles / Mining / Game Code – After Selling Mixed Mining some invalid details of the Sale remain on screen
Fixed – Actor Feature / Animation – After placing an incapacitated body in a medical bed, player is gets stuck in place
Fixed – Pirate Swarm – Pickup items dropped by hostile NPCs (repair/refill/rearm) are not being up picked by players when passing through them
Fixed – Art – Trade Terminal at Shubin Mining Facility SCD-1 has a flickering screen
Fixed – Area18 – Hospital – Art / Graphics / Locations – ReplaceMe balls can be seen around Tecia “Twitch” Pacheco hideout
Fixed – Area 18 – Art – IO Tower Hologram Facing the Wrong Way
Technical
Fixed 3 Client Crashes
Fixed 7 Server Crashes