Alpha Patch 3.18.0n has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-EPTU.8316737.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed. New Character Repair tool is now active on the PTU website for testing. https://ptu.cloudimperiumgames.com/account/reset (note currently equipped gear will be fully lost when repairing characters. This is something we are working to change at a later date)
Testing Focus
Physicalized Cargo Refactor
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations
Greycat PTV Race Track
New Rivers
Known Issues
VMA – Vehicles / Ship Components / UI – All vehicle components appear as empty in VMA / Vehicle Loadout Manager
VMA – Ship Components – When attempting to modify vehicle loadout with gimbals attached, any changes will be reverted when the vehicle is spawned
VMA – The Save Changes and Equip button disappears when selected after applying customisation to a vehicle
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
Items appear not to be removed from the player’s inventory when they sell them or hand them in to a contraband kiosk
Location – Daymar / Whistler Crypt / Physic – Walking on hills near Whistler’s Crypt can potentially kill or wound the player
Inventory – Equipped gear can be lost when player dies in armistice zone
Scanning not showing advanced statistics and details
Vulture collision too fragile and explodes after colliding softly
Multilocation – Elevators – Elevator doors open mid-transit
Merlin will not undock from Constellation
Mercury Star Runner only loads 6 SCU of cargo
Stanton – Ships / Vehicles – Ship Features – Reclaimer has no rear Elevator interaction
Multivehicle – Stanton – Vehicle Feature – Hit box desync – Vehicles do not take damage when attacked at certain parts of its hull
External Inventory – Loot Boxes will Eventually Load Indefinitely
Transit – Elevators and Trams are “Jittery” during transit of Player Character
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
VARIANTS ONLY – Weapon / Weapon Feature – Multitool Variants display “HEALING” info regardless of attachments
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
CNOU Nomad / Inventory – Nomad has 1 micro SCU for inventory
Feature Updates
Locations
Modified SPK turret layout
Gameplay
Rebalance of all missions so lawful can be accepted 0-2 CS and unlawful 0-5 CS
Increased frequency of Orison Platform Assault mission respawns
Ships and Vehicles
Greatly increased the hull health of the 600i
Core Tech
Made Further Server and Gen12 Performance Optimizations
Bug Fixes
Fixed – Bed logout – Changing shard after a bed logout results in 30009 and unable to connect
Fixed – Bad token/Missing text on main menu after server crash
Fixed – Front End – Splash Screen is black when loading into the game
Fixed – Actor Feature / PES Ship Bed Logout – Actor state server / client mismatch after logging back into a ship bed
Fixed – Inventory – Equipment – Equipment remains highlighted grey and a pending state which freezes up other inventory functions
Fixed – Locations / Vehicles – There is an invisible Hammerhead parked in the middle of the ASOP area of Teasa Spaceport
Fixed – Soft Death – Vehicles – Soft Death damage threshold is inconsistent
Fixed – Remote Turret aim assist is broken
Fixed – ASOP Terminal / Ships – Ship disappears from player’s ASOP after destruction
Fixed – ASOP – Ships abandoned on planets no longer appear on the ASOP terminal
Fixed – Cargo / Commodity Kiosk – Ships / Vehicles – NQA terminals at CRU-L4 and CRU-L5 do not have any demand
Fixed – Port Olisar – UI / Commodity Kiosk – Ships that are no longer retrievable are still being listed as an available option
Fixed – Commodity kiosk UI causes duplicates of items to appear after filtering
Fixed – Economy / Game Code / UI / Personal Inventory – FPS Mineables in the players personal inventory are not being detected by commodity kiosks
Fixed – Vehicles / Ships / UI – Multiple Drake Interplanetary Ships have no HUD
Fixed – Prison – Contraband Kiosk – After interacting with the kiosk once the ‘Buy’ tab becomes available
Fixed – Derelict Sites – AI / NPCs – Combat AI does not react to player presence naturally, pauses in action animations and choppy movement or no reaction
Fixed – Design / Law System – Orison Race Track – Player can sometimes receive a crime stat after collision with another occupied / unoccupied buggy
Fixed – microTech – Derelict Colonial Outposts – Design / Locations / AI – AI reinforcement vehicles collide with and get stuck on trees when attempting to land at outposts
Fixed – Multivehicle – Soft Death / Cargo – Tractor beam will initially interact with cargo as if it has the mass of the entire ship, pulling the player towards it rather than detaching from the grid
Fixed – Aegis Reclaimer – Vehicle – Standing near hull wall causes the character’s attributes (Oxygen, Temperature) to act as though they were in space
Fixed – Vehicles – Aegis Reclaimer – Interior beds are missing showing floating pillows
Fixed – Aegis Hammerhead ALL VARIANTS – Stanton – Vehicles / Art – ReplaceMe Texture In Airlock
Fixed – Vehicles / Art – MISC Hull A has ReplaceMe Balls and stray assets
Fixed – M2 Hercules Starlifter – Vehicles / Art – Ladder door is un-responsive to player
Fixed – New Babbage Hospital – Art/Locations – Signage assets have an offset from their intended locations
Fixed – Locations – Hurston – Lorville – Maria Pure of Heart – Hospitals – Graphics / Art – desk is missing
Fixed – Backpacks for shop displays are laying at mannequin’s feet clipping into floor or on mannequin’s backs in incorrect orientation
Fixed – New Babbage – Aspire Grand – Level Design / Art / Props – Text offset and floating mid-air on all art pieces
Fixed – Greycat Industrial STV – Vehicle / Player / Animation – Animations do not line up for Female player characters. Player will snap into correct position after animation has ended
Technical
Fixed 14 Client Crashes
Fixed 9 Server Crashes