Alpha Patch 3.18.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8306697.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Physicalized Cargo Refactor
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations
Greycat PTV Race Track
New PU Race Tracks and Time Trials
New Rivers
Known Issues
Players will lose all held items when using Character Repair
External Inventory – Loot Boxes will Eventually Load Indefinitely
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
New Babbage – Locations / Art – Some areas in the Plaza are missing floors and walls
Klescher Rehabilitation Facility – Prison Kiosk / Ore Sale – Game Code / Transaction – Transaction failure occurs when attempting to deposit Harvestables
Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
Load / Location – More than one player can load into a habitat bed at the same time
Transit – Elevators and Trams are “Jittery” during transit of Player Character
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
Stanton – Interactions – Terminals are not responsive and some are not resetting
Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
Bed Logout update
Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed.
In future will restrict to be ship owner only, disallow this if you have someone else’s vehicles in your ship, and disallow if in combat along with better UI to highlight this state.
On relog the passenger count is bugged in which case you can potentially accidentally stow another actor with you if you bed log out again after someone’s entered your ship
Feature Updates
Locations
Buggy Racetrack Adjustments
Reduced the steepness of ramp jump and bridge so vehicle doesn’t flip over at high speeds. Added ramp piece with gentler angle. Placed meshes and adjusting light meshes attached to road.
Core Tech
Additional Gen12 3.18.0 VFX Optimizations
Bug Fixes
Fixed – Graphics / Materials – Players will experience consistent compile spam in console every time they join a server
Fixed – Missions – Reputation Locked Missions Are Not Appearing in the Contract Manager after achieving the correct amount of reputation
Fixed – Locations – Elevators / Physics – Hangar elevator’s collision grid pushes player through its path when called (Multiple Locations)
Fixed – Missions – Checkpoints not activating in PU Time Trial race when moving quickly with low server frame rate
Fixed – Multivehicle – Soft Death – Inventory / Vehicles – Boarding players display infinite loading inventory when trying to access the inventory of boarded vehicles
Fixed – Lorville / Area18 – Design / Locations – There are no inner thought options for train and tram seats preventing players from sitting on them
Fixed – Multilocation – Locations / Graphics / Visarea – All LEO and Lagrangian R&R Station exterior elevator doors are invisible in any hanger until called
Fixed – Mic-L1 – There is an obstruction inside of both hangars 10 and 11 which can prevent the player from properly entering/exiting the hangars
Fixed – Interactables – Actor Feature / Inventory – Many of the 2H Carryables such as Pico Plushies and Orison Whales, cannot be stored into the Players external ( backpack ) inventory location
Fixed – Weapons / UI / Mining – Purchased Multitools are unable to Scan FPS Deposits
Fixed – Hull Scraping – Ships / Vehicles – Salvage beam blows up salvageable derelicts
Fixed – Locations / Hurston/Lorville – Commodity Kiosk – UI – UI may become blurry/illegible while in use
Fixed – DRAKE Corsair – Ship Components – The Corsair has very low Radar values compared to ships of similar size
Fixed – RSI Scorpius – Vehicles / UI – Multiple switches within the cockpit have misaligned interaction points
Fixed – RSI Constellation Series – GFX / Art / Tech/ VisArea – When the player moves to the front of the ship, the canopy, seats and MFDs all vanish
Fixed – Derelict Colonial Outposts – Retrieval Ops – Missions / Design / Locations – Delivery mission for derelict outposts will immediately withdrawal after the player accepts it
Fixed – ArcCorp – Area18 – Graphics / Art / Locations – Side of the finish line has some missing collision
Fixed – Lorville – Mission Giver / Locations – Player cannot open the door to access Constantine Hurston
Fixed – Hurston – Lorville – Art / Graphics / Locations – ReplaceMe textures can be seen in front of Clovus desk at Reclamation & Disposal
Fixed – Lorville – Collision – Players can get stuck behind liquid water tanks outside of L19 Residences
Fixed – EXPLOIT – Players can clip into objects by modifying their scattered objects distance while laying on scattered objects allowing them to become invincible in combat encounters
Technical
Fixed 4 Client Crashes
Fixed 6 Server Crashes
Fixed a major Gen12 GPU particle crash