Alpha Patch 3.18.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8302141.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Server Region: US Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Physicalized Cargo Refactor
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations
Greycat PTV Race Track
New Rivers
Known Issues
Cargo/Selling should be in a fully functional state in this build and if you see any locations that aren’t working to trade and sell commodities like normal, please IC it with as much detail and the location!
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
Load / Location – More than one player can load into a habitat bed at the same time
Transit – Elevators and Trams are “Jittery” during transit of Player Character
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
Stanton – Interactions – Terminals are not responsive and some are not resetting
Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
Feature Updates
Locations
Racetrack and Time Trial Missions Polish Pass
Increased size of checkpoint action areas. General Lighting and set dressing polish for all racetracks. Updating mission markup on both Lorville Outskirts and Snake Pit to move starting point down in order to encase entire area so ground vehicles can compete.
Kareah Polish Pass
Gameplay
Prison Activities Polish
Updated the action area of the prison escape route to stop the objective being triggered too early and updated the mission to fail on death of the player. Slightly reduced the reward for the repair oxygen kiosk mission.
Ships and Vehicles
Temporarily disabled soft death on the Khartu-al and Reliant ships
Weapons and Items
Multi-tool Salvaging attachment Damage polish pass
Core Tech
Further Gen12 Rendering performance pass
Bug Fixes
Fixed – Inventory – Infinite loading after equipping
Fixed – Inventory – Unable to equip an undersuit after force respawning
Fixed – Client – Global – Performance – Client will stall for the player for a moment after interacting with kiosks
Fixed – Hurston – Lorville – Mission Giver / Locations – Lorville mission givers are not present (Clovus, Constantine, Miles Ekhart)
Fixed – Characters / Locations – Players will spawn in without a body when loading into PU from a client crash
Fixed – New Babbage – Transit / Locations – Elevators not working
Fixed – Actor Feature – mobiGlas – Random mobiGlas activation
Fixed – Derelict Colonial Outposts – Design / Locations – No spawn requests are being made for AI at a number of derelict colonial outposts
Fixed – Caterpillar Derelicts – Mission/Design – Eliminate Specific missions can assign the wrong crash sites, preventing mission completion
Fixed – Mission Content / Locations – Hacking – Comm Array missions fail to find locker to pick up hacking chip
Fixed – Delivery Missions – Mission Content / HUD / UI – Objectives do not appear on HUD upon accepting the mission
Fixed – Multiple Replaceme balls in SPK
Fixed – Sand Caves – Art / Graphics / Locations – ReplaceMe textures and shadows can be seen in sand caves
Fixed – Vehicles – The Pilot seat in the Freelancer does not slide forward when the player enters it
Fixed – Vehicle / Actor Feature / UI – Medical – The Medical Screen on the medical bed of the Carrack doesn’t respond to player / UI interaction
Fixed – Scorpius – Ships / Vehicles / UI – The access point for the external storage does not highlight when the player attempts to interact with it
Fixed – Drake Herald – Ships / Tech Art / Damage – Players can see-through the ship if it’s been damaged
Fixed – Ship Features – Art – Graphics – There are numerous panels and doors throughout the 890j that exhibit VisArea Issues
Fixed – Carrack – Ships / Art / Damage / Decals – Ship Decals cannot be destroyed
Fixed – Cutter has 4 shield faces when it should not
Technical
Fixed 10 Client Crashes
Fixed 15 Server Crashes (+ more already hotfixed over the weekend)
Fixed 2 Arena Commander Crashes when loading into Racing and Pirate Swarm
Fixed 2 GPU crashes
With the most recent update we have new, functional kiosks at all locations and numerous blocking bugs fixed. Meaning cargo trading is open for business! Grab your favorite trader and start making some runs. Let us know, via Issue Council, if you encounter a location that doesn’t have the proper kiosk setup. Also, be sure to stress test the new system. Want to know what happens when you blow up a C2 full of cargo over Lorville? Go find out!
Feedback we are ready for includes moving/manipulating cargo, cargo drops on ship death, cargo markers on ship death, selling of stolen goods at no question asked terminals, kiosk UI and functionality, and general cargo manipulation and functionality.