Alpha Patch 3.18.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8299445.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: Yes
Servers: US Only
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Local Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations and Time Trials T0
Greycat PTV Race Track
New Rivers
Known Issues
Cargo/Selling of commodities is not in a completed state for testing just yet so many locations around Stanton will not be able to detect the ship on terminals when buying/selling at this time
Invisible Hammerhead ship present in the spaceport blocking access to terminals (Please avoid Lorville in this build)
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
Load / Location – More than one player can load into a habitat bed at the same time
Transit – Elevators and Trams are “Jittery” during transit of Player Character
Derelict – Missing Salvage Wrecks
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
Stanton – Interactions – Terminals are not responsive and some are not resetting
Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
Vulture pitches down in atmosphere when locking pitch/yaw
The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
Multiple Locations – Actor Feature / UI – Medical – Player unable to heal injuries in med bed
New Features
Locations
Stanton Racetrack Locations
Addition of next 3 racetracks into Stanton! These 3 new tracks will take players on epic racing journeys around Grim HEX – Miner’s Lament (157km at 154deg from Grim HEX), Euterpe – Icebreaker (71km at 56deg from Devlin Scrap & Salvage), and AcrCorp – The Sky Scraper (42km at 65deg from Area18 marker).
Gameplay
New Missions: Time Trials Racing T0
Racing time trials have finally come to the PU! Players will be able to test their skills versus set times on the newly added Racing tracks around landmarks in the PU, earning rewards based on performance and even unlocking more tracks as they progress. Players can pick up the first racing mission for the outskirts of Lorville and with enough racing prowess, get reputation to move onto the rest of the Time Trials around Stanton! This T0 implementation is focused on ground vehicle races (wheeled and GravLev) and Ships and includes reputation progression tracks. (Note for PTU: Currently after completing the Lorville racetrack Time Trial, reputation will unlock the rest of the racetracks at once. This is intended to help test them during PTU and will have normal track unlocking later on in PTU)
Feature Updates
Locations
Racetrack and Time Trial Missions Polish Pass
Gameplay
Increased chances and amount of fresh salvagable derelicts spawned in asteroid belts
Core Tech
Further Gen12 Rendering performance pass
Bug Fixes
Fixed – Star Citizen does not finish launching or terminate after EAC splash screen causing ghost clients
Fixed – Disconnection Errors – Client may not have its PU game session destroyed ( Error 30000 / 30K ) after a DGS crash
Fixed – Crash Recovery / LTP – Crash recovery stores ship in an “Unknown” state, requiring a claim
Fixed – Hull Scraping – Salvageable Scrap is missing from multiple locations
Fixed – Ships / Vehicles – VMS / CryAstro Services – CryAstro services does not offer the option to repair/refuel/restock ships
Fixed – Ships / Engine / Power Management – Offline Engine results in abnormal braking force
Fixed – Locations – Area 18 Hospital – The Floor Outside the Hospital Entrance is Missing Collision
Fixed – Locations – R&R Stations – Airshield asset not covering Hangar entryways properly
Fixed – Klescher Rehabilitation Facility – Actor – Force respawning or dying inside prison will respawn the character without any loadout
Fixed – Character – Inventory – Player is spawning at Medical Bed with default loadout after dying and force closing the client and then reloading back into PU
Fixed – Characters / Locations – Players will spawn in without a body when loading into PU from a client crash
Fixed – Character – FPS Weapons – Multitool – The Multitool will regularly fail to properly holster itself
Fixed – UI – Inventory – Most inventory actions can only be completed once per opening of the inventory screen
Fixed – Invalid inventory selection on QuickTransaction button press
Fixed – Make it so that the player cannot attempt to buy more commodities than they have money for.
Fixed – Vehicle – While flying in atmosphere, the Vulture will constantly input a downward pitch that must be constantly countered by the players control inputs
Fixed – Drake Cutter – SCM/Cruise speed – Cutter’s Max Cruise speed is only 160m/s
Fixed – 890 Jump – Ships – Ship Features – Art – Graphics – There are numerous panels and doors throughout the 890j that exhibit VisArea Issues
Fixed – Security Work Assessment has wrong description for location
Fixed – Cargo / Commodity Kiosk – UI – x2 different prices appear when moving the slider bar or manually inputting the same SCU amount of cargo
Fixed – Cargo / Commodity Kiosk – Ships / Vehicles – Selling stolen goods at a ‘No Questions Asked’ terminal will result in a transaction failure
Fixed – VFX – Damage Maps – Damage maps on mineables are not working
Fixed – Mining / Ship Components / Consumables – Mining modules are able to be dropped / Unable to be picked up
Fixed – Mining Gadget – UI / Art – Feature Specific – The Text/Font on some Mining Gadgets buttons is difficult to read
Fixed – Volatile cargo not doing enough damage on explosion
Fixed – Trespassing Message on Valid Security Mission at SPK
Fixed – Investigation Missions should no longer spawn at the same location at the same time
Fixed – Law System – UI – The Jurisdiction names on Security Terminals can get cut off / Charges can overlap date
Technical
Fixed 12 Client Crashes
Fixed 5 Server Crashes
Fixed a Server Deadlock
Fixed a Backend Service Crash
Fixed an Arena Commander Client Crash
Fixed 2 GPU crashes