Alpha Patch 3.18.0b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-EPTU.8298048.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.
Database Reset: Yes
Server Location: US Only
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes
The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Salvage – Hull Scraping
Platform Assault on Orison
Security Post Kareah Reactivation
Courier Delivery Missions Update
Sandbox Prison Activities
Sand Caves
Daymar Crash Site
Stanton Racetrack Locations
Greycat PTV Race Track
New Rivers
Known Issues
If you run into a “Ghost Client” when attempting to launch the game saying that it is already running, you may need to go into task manger and find Star Citizen or EAC and end task.
Inventory – Equipment – Equipped items are lost from character after 30k
Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
Invisible ship present in the spaceport / IAE halls when entering the server for the first time
PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
ASOP terminal hangs on “Please wait while your vehicle is being delivered”
Locations / Hurston/Lorville – Commodity Kiosk – UI – UI may become blurry/illegible while in use
Load / Location – More than one player can load into a habitat bed at the same time
Transit – Elevators and Trams are “Jittery” during transit of Player Character
Derelict – Missing Salvage Wrecks
UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
Stanton – Interactions – Terminals are not responsive and some are not resetting
Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
Vulture pitches down in atmosphere when locking pitch/yaw
The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
Multiple Locations – Actor Feature / UI – Medical – Player unable to heal injuries in med bed
Feature Updates
Locations
Polish Pass on PU Race Tracks
Added Salvage Beam Modifiers to Shops
Core Tech
Gen12 Rendering performance pass
Drake Vulture – Thruster smoke converted to GPU rendering
Sand Cave VFX and Particle LOD Polish Optimizations
Bug Fixes
Fixed – Hospitals – Multi-location – No flight suit or helmet in inventory when respawning at hospitals
Fixed – NPCs – Cutlass Black Reinforcements Do Not Exit Ship
Fixed – Mantling in prison not working in the escape route
Fixed – Drake Vulture – The UI Elements of the Lower Salvage UI are too small
Fixed – Usables / Spawning – The player is unable to get up from the hab bed after spawning in
Fixed – Hull Scraping – Ships / Vehicles / Game Code / Weapons – The Hull Scrapers function within Armistice Zones
Fixed – Hull Scraping – Vehicles / SFX – SFX are missing while ship hull scraping beams are actively scraping
Fixed – Hull Scraping – Vehicles / VFX / Lighting – Toggling between 3rd and 1st person, while the Salvage Beam is active, will remove parts of the VFX and Lighting
Fixed – Derelict Colonial Outposts – Locations / AI – AI Continually attempt to walk through solid geometry at derelict outposts
Fixed – Lorville Outskirts – Art / Locations – various pipes around the race track are missing collision
Fixed – New Babbage – Art / Graphics / Locations – Missing doors in New Babbage spaceport customs
Fixed – Orison – Race Track – Design / Locations – If player abandon and/or topple over the Greycats on the race track they are not cleaned up and do not respawn at the race pit
Fixed – Cargo / Commodity Kiosk – Ships / Vehicles – Game Code – When unstowing a ship full of cargo, or selling from an already unstowed ship, the commodity kiosk will fail to sell cargo and a “Transaction Failure” will occur
Fixed – Ore Sales terminals are not detected laden mining ships with ore at that station
Fixed – Port Olisar – Commodity Kiosk inventory locations drop down menu is not in alphabetical order
Visor fog effects should no longer be much more intense with Gen12 turned on and completely blur vision once the player has wiped their visor
Fixed an issue causing some Crusader AI to not spawn at Security Post Kareah
Fixed an issue causing player to be unable to control their character after dying, force closing the client, and then reloading back into PU
Daymar Crash Site should no longer be missing many Assets and textures
Technical
Fixed 11 Client Crashes
Fixed 9 Server Crashes
Fixed Multiple Gen12 GPU crashes